{"id":105397,"date":"2024-03-19T19:16:38","date_gmt":"2024-03-19T19:16:38","guid":{"rendered":"https:\/\/quixnet.net\/nintendo-reveals-tears-of-the-kingdoms-single-biggest-problem-and-how-it-was-solved-ign\/"},"modified":"2024-03-19T19:16:38","modified_gmt":"2024-03-19T19:16:38","slug":"nintendo-reveals-tears-of-the-kingdoms-single-biggest-problem-and-how-it-was-solved-ign","status":"publish","type":"post","link":"https:\/\/quixnet.net\/wpinstance\/nintendo-reveals-tears-of-the-kingdoms-single-biggest-problem-and-how-it-was-solved-ign\/","title":{"rendered":"Nintendo Reveals Tears of the Kingdom&#8217;s Single Biggest Problem and How It Was Solved &#8211; IGN"},"content":{"rendered":"<div>\n<ol>\n<li><a target=\"_blank\" href=\"https:\/\/news.google.com\/rss\/articles\/CBMicGh0dHBzOi8vd3d3Lmlnbi5jb20vYXJ0aWNsZXMvbmludGVuZG8tcmV2ZWFscy10ZWFycy1vZi10aGUta2luZ2RvbXMtc2luZ2xlLWJpZ2dlc3QtcHJvYmxlbS1hbmQtaG93LWl0LXdhcy1zb2x2ZWTSAQA?oc=5\" rel=\"noopener\">Nintendo Reveals Tears of the Kingdom&#8217;s Single Biggest Problem and How It Was Solved<\/a><font color=\"#6f6f6f\">IGN<\/font><\/li>\n<li><a target=\"_blank\" href=\"https:\/\/news.google.com\/rss\/articles\/CBMiY2h0dHBzOi8vd3d3LndpcmVkLmNvbS9zdG9yeS90aGUtbGVnZW5kLW9mLXplbGRhLXRlYXJzLW9mLXRoZS1raW5nZG9tLWluaXRpYWwtcHJvdG90eXBlcy13ZXJlLWNoYW9zL9IBAA?oc=5\" rel=\"noopener\">&#8216;The Legend of Zelda: Tears of the Kingdom&#8217; Initial Prototypes Were &#8216;Chaos&#8217;<\/a><font color=\"#6f6f6f\">WIRED<\/font><\/li>\n<li><a target=\"_blank\" href=\"https:\/\/news.google.com\/rss\/articles\/CBMidmh0dHBzOi8vd3d3LmdvbmludGVuZG8uY29tL2NvbnRlbnRzLzMzNDA4LW5pbnRlbmRvLWRpc2N1c3Nlcy10aGUtaHVnZS1jaGFsbGVuZ2Utb2YtY3JlYXRpbmctemVsZGEtdG90ay1zLXBoeXNpY3MtYmFzZWTSAQA?oc=5\" rel=\"noopener\">Nintendo discusses the huge challenge of creating Zelda: TotK&#8217;s physics-based gameplay<\/a><font color=\"#6f6f6f\">GoNintendo<\/font><\/li>\n<li><a target=\"_blank\" href=\"https:\/\/news.google.com\/rss\/articles\/CBMiT2h0dHBzOi8vZ2FtZXJhbnQuY29tL3plbGRhLXRlYXJzLW9mLXRoZS1raW5nZG9tLXVsdHJhaGFuZC1wcm9ibGVtcy1kZXZlbG9wbWVudC_SAQA?oc=5\" rel=\"noopener\">Zelda: Tears of the Kingdom Ultrahand Caused Problems During Development<\/a><font color=\"#6f6f6f\">GameRant<\/font><\/li>\n<li><a target=\"_blank\" href=\"https:\/\/news.google.com\/rss\/articles\/CBMiW2h0dHBzOi8vd3d3LmRpZ2l0YWx0cmVuZHMuY29tL2NvbXB1dGluZy9ob3ctbmludGVuZG8tZGVzaWduZWQtdGVhcnMtb2YtdGhlLWtpbmdkb20tcGh5c2ljcy_SAV9odHRwczovL3d3dy5kaWdpdGFsdHJlbmRzLmNvbS9jb21wdXRpbmcvaG93LW5pbnRlbmRvLWRlc2lnbmVkLXRlYXJzLW9mLXRoZS1raW5nZG9tLXBoeXNpY3MvP2FtcA?oc=5\" rel=\"noopener\">&lsquo;Development is going to be chaos&rsquo; &mdash; how physics in Tears of the Kingdom changed everything<\/a><font color=\"#6f6f6f\">Digital Trends<\/font><\/li>\n<\/ol>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Nintendo Reveals Tears of the Kingdom&#8217;s Single Biggest Problem and How It Was SolvedIGN &#8216;The Legend of Zelda: Tears of the Kingdom&#8217; Initial Prototypes Were &#8216;Chaos&#8217;WIRED Nintendo discusses the huge challenge of creating Zelda: TotK&#8217;s physics-based gameplayGoNintendo Zelda: Tears of the Kingdom Ultrahand Caused Problems During DevelopmentGameRant &lsquo;Development is going to be chaos&rsquo; &mdash; how [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_genesis_hide_title":false,"_genesis_hide_breadcrumbs":false,"_genesis_hide_singular_image":false,"_genesis_hide_footer_widgets":false,"_genesis_custom_body_class":"","_genesis_custom_post_class":"","_genesis_layout":"","footnotes":""},"categories":[8],"tags":[],"class_list":{"0":"post-105397","1":"post","2":"type-post","3":"status-publish","4":"format-standard","6":"category-technology","7":"entry"},"_links":{"self":[{"href":"https:\/\/quixnet.net\/wpinstance\/wp-json\/wp\/v2\/posts\/105397","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/quixnet.net\/wpinstance\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/quixnet.net\/wpinstance\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/quixnet.net\/wpinstance\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/quixnet.net\/wpinstance\/wp-json\/wp\/v2\/comments?post=105397"}],"version-history":[{"count":0,"href":"https:\/\/quixnet.net\/wpinstance\/wp-json\/wp\/v2\/posts\/105397\/revisions"}],"wp:attachment":[{"href":"https:\/\/quixnet.net\/wpinstance\/wp-json\/wp\/v2\/media?parent=105397"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/quixnet.net\/wpinstance\/wp-json\/wp\/v2\/categories?post=105397"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/quixnet.net\/wpinstance\/wp-json\/wp\/v2\/tags?post=105397"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}